# 7th Grade Math SOL Resources

## Number and Number Sense

Test your number sense with a quiz from TIMMS

**7.1 The student will compare, order, and determine equivalent relationships between fractions, decimals, and percents, including use of scientific notation for numbers greater than 10. **

- Concentration Game -pair up fractions, decimals and percents
- What does Per Cent mean? Interactive lesson
- Using Percentages - an interactive lesson and practice problems
- Math Hunt - find percentages used in sports
- Let's Play Ball - an internet math hunt

**7.2 The student will simplify expressions that contain rational numbers (whole numbers, fractions, and decimals) and positive exponents, using order of operations, mental mathematics, and appropriate tools.**

- Rational or Irrational - Interactive activity
- Order of Operations - a matching activity
- Estimation Games - Click on one of the games. Scroll to the bottom of this page and play the game
- The Estimator game - practice you estimation skills with this online game
- Late Delivery - evaluate the expression. Help the postman make his deliveries in this game

**7.3 The student will identify and apply the following properties of operations with real numbers:**

- the commutative and associative properties for addition and multiplication
- the distributive property
- the additive and multiplicative identity properties
- the additive and multiplicative inverse properties and
- the multiplicative property of zero.

- Properties of Real Numbers - interactive flash cards

## Computation and Estimation

**7.4 The student will**

a. solve practical problems using rational numbers (whole numbers, fractions, decimals) and percents; and

- Daily Brains- a different problem to solve each day
- Problem activities and games
- Cooking by the numbers - Math in daily life
- Fraction frenzy - online game. Practice finding equivalent fractions
- Jazz and math-rhythmic innovation

b. solve consumer-application problems involving tips, discounts, sales tax, and simple interest.

- Using Percentages
- Markdown savings - a web unit
- Math in Daily Life - savings and Credit

**7.5 The student will formulate rules for and solve practical problems involving basic operations (addition, subtraction, multiplication, and division) with integers.**

- Adding Signed Numbers - a matching game
- Adding Signed Numbers - interactive flashcards
- Subtracting Signed Numbers - interactive flashcards
- Subtracting Signed Numbers - a matching game
- Multiply and Divide Signed Numbers - matching
- Multiply and Divide Signed Numbers - flashcards
- Working with Signed Numbers - matching
- Working with Signed Numbers - flashcards

**7.6 The student will use proportions to solve practical problems, which may include scale drawings, that contain rational numbers (whole numbers, fractions, and decimals) and percents.**

- Solving Proportions - Who Wants to be Millionaire game
- A Whale of a Tale - make a whale sized drawing from a small size diagram

## Measurement

**7.7 The student, given appropriate dimensions, will**

- Area Formula Lab - several hands- on activities for discovering formulae

- Home Decorating - math in daily life
- Archimedes Recipe for PI
- Find the area of the shape
- The Incredible Shrinking Garden
- Shape Explorer - find area and perimeter of given shapes

**7.8 The student will investigate and solve problems involving the volume and surface area of rectangular prisms and cylinders, using concrete materials and practical situations to develop formulas.**

## Geometry

**7.9 The student will compare and contrast the following quadrilaterals: parallelogram, rectangle, square, rhombus, and trapezoid. Deductive reasoning and inference will be used to classify quadrilaterals.**

**7.10 The student will identify and draw the following polygons: pentagon, hexagon, heptagon, octagon, nonagon, and decagon.**

**7.11 The student will determine if geometric figures — quadrilaterals and triangles — are similar and write proportions to express the relationships between corresponding parts of similar figures.**

- Scaling the Pyramids - build a scale model of the pyramids
- Similar Gizmo - an interactive similar figure activity

**7.12 The student will identify and graph ordered pairs in the four quadrants of a coordinate plane.**

- Create a Stained Glass Window using geometric and algebraic skills

**7.13 The student, given a polygon in the coordinate plane, will represent transformations — rotation and translation — by graphing the coordinates of the vertices of the transformed polygon and sketching the resulting figure.**

## Probability and Statistics

**7.14 The student will investigate and describe the difference between the probability of an event found through simulation versus the theoretical probability of that same event. **

- Playing to Win
- Marbles - choose number of marbles and how many to draw. Create a frequency table and graph of results

**7.15 The student will identify and describe the number of possible arrangements of several objects, using a tree diagram or the Fundamental (Basic) Counting Principle.**

**7.16 The student will create and solve problems involving the measures of central tendency (mean, median, mode) and the range of a set of data.**

- Train Race - Use mean, median and range to win in this game
- Measures - enter data and observe mean, median, variance
- Plop-It - build dot plots to observe how mean, median, and mode change

**7.17 The student, given a problem situation, will collect, analyze, display, and interpret data, using a variety of graphical methods, including**

- Data Picking - level 1 will make a pie chart; level 2, a histogram; and level 3, a scatterplot
- Interactive Bar Graph
- Rabbits and Wolves - population simulation

b. line plots;

- Graphing Ordered Pairs - practice plotting points on a grid
- Graphing a Line

- Interactive Histogram Maker
- Histogram gizmo - Explore learning's interactive tool
- Does drinking soda affect your health?

e. box-and-whisker plots; and

**7.18 The student will make inferences, conjectures, and predictions based on analysis of a set of data.**

- El Nino or El No-No - Webquest-use data to make predictions

## Patterns, Functions, and Algebra

**7.19 The student will represent, analyze, and generalize a variety of patterns, including arithmetic sequences and geometric sequences, with tables, graphs, rules, and words in order to investigate and describe functional relationships.**

- Power Cards - print these cards out and post on your wall. Amaze your student with you magical power. Can they find the pattern?
- Towers of Hanoi - interactive game. Can you find the pattern and write the function rule?
- Interactive proof of Pythagorean theorem
- Patterns in Mathematics
- Domino number patterns
- Walking the Plank - collect data and graph in this activity.
- Create a graph online
- Whole number cruncher - a function machine
- Coordinates Game
- Simple coordinates game
- Maze game - locate coordinates
- Human coordinate activity
- Chameleon Graphing - various graphing activities
- Mind-reader
- Create the Mystery figure by completing function tables and graphing the ordered pairs
- Design a stained glass window using a coordiante grid

**7.20 The student will write verbal expressions as algebraic expressions and sentences as equations.**

- Algebraic Expressions - interactive flashcards
- Algebraic Expressions - a Matching Game

**7.21 The student will use the following algebraic terms appropriately: equation, inequality, and expression.**

- Working with Like terms - a concentration game

**7.22 The student will**

- Equations - practice one and two step equations with this interactive game
- Find the hidden picture by solving the equations and then coloring your worksheet
- Equation Match - online game. Solve the equation and match the answer on the board

- Equation Solver - check to see if your solving one step equations properly
- Story problems - a collection of story problems and solutions