7th Grade Math SOL Resources
Number and Number Sense
Test your number sense with a quiz from TIMMS
7.1 The student will compare, order, and determine equivalent relationships between fractions, decimals, and percents, including use of scientific notation for numbers greater than 10.
- Concentration Game -pair up fractions, decimals and percents
- What does Per Cent mean? Interactive lesson
- Using Percentages - an interactive lesson and practice problems
- Math Hunt - find percentages used in sports
- Let's Play Ball - an internet math hunt
7.2 The student will simplify expressions that contain rational numbers (whole numbers, fractions, and decimals) and positive exponents, using order of operations, mental mathematics, and appropriate tools.
- Rational or Irrational - Interactive activity
- Order of Operations - a matching activity
- Estimation Games - Click on one of the games. Scroll to the bottom of this page and play the game
- The Estimator game - practice you estimation skills with this online game
- Late Delivery - evaluate the expression. Help the postman make his deliveries in this game
7.3 The student will identify and apply the following properties of operations with real numbers:
- the commutative and associative properties for addition and multiplication
- the distributive property
- the additive and multiplicative identity properties
- the additive and multiplicative inverse properties and
- the multiplicative property of zero.
- Properties of Real Numbers - interactive flash cards
Computation and Estimation
7.4 The student will
a. solve practical problems using rational numbers (whole numbers, fractions, decimals) and percents; and
b. solve consumer-application problems involving tips, discounts, sales tax, and simple interest.
7.5 The student will formulate rules for and solve practical problems involving basic operations (addition, subtraction, multiplication, and division) with integers.
- Adding Signed Numbers - a matching game
- Adding Signed Numbers - interactive flashcards
- Subtracting Signed Numbers - interactive flashcards
- Subtracting Signed Numbers - a matching game
- Multiply and Divide Signed Numbers - matching
- Multiply and Divide Signed Numbers - flashcards
- Working with Signed Numbers - matching
- Working with Signed Numbers - flashcards
7.6 The student will use proportions to solve practical problems, which may include scale drawings, that contain rational numbers (whole numbers, fractions, and decimals) and percents.
- Solving Proportions - Who Wants to be Millionaire game
- A Whale of a Tale - make a whale sized drawing from a small size diagram
7.7 The student, given appropriate dimensions, willa. estimate and find the area of polygons by subdividing them into rectangles and right triangles; and
- Area Formula Lab - several hands- on activities for discovering formulae
7.8 The student will investigate and solve problems involving the volume and surface area of rectangular prisms and cylinders, using concrete materials and practical situations to develop formulas.
7.9 The student will compare and contrast the following quadrilaterals: parallelogram, rectangle, square, rhombus, and trapezoid. Deductive reasoning and inference will be used to classify quadrilaterals.
7.10 The student will identify and draw the following polygons: pentagon, hexagon, heptagon, octagon, nonagon, and decagon.
7.11 The student will determine if geometric figures — quadrilaterals and triangles — are similar and write proportions to express the relationships between corresponding parts of similar figures.
- Scaling the Pyramids - build a scale model of the pyramids
- Similar Gizmo - an interactive similar figure activity
7.12 The student will identify and graph ordered pairs in the four quadrants of a coordinate plane.
- Create a Stained Glass Window using geometric and algebraic skills
7.13 The student, given a polygon in the coordinate plane, will represent transformations — rotation and translation — by graphing the coordinates of the vertices of the transformed polygon and sketching the resulting figure.
Probability and Statistics
7.14 The student will investigate and describe the difference between the probability of an event found through simulation versus the theoretical probability of that same event.
- Playing to Win
- Marbles - choose number of marbles and how many to draw. Create a frequency table and graph of results
7.15 The student will identify and describe the number of possible arrangements of several objects, using a tree diagram or the Fundamental (Basic) Counting Principle.
7.16 The student will create and solve problems involving the measures of central tendency (mean, median, mode) and the range of a set of data.
- Train Race - Use mean, median and range to win in this game
- Measures - enter data and observe mean, median, variance
- Plop-It - build dot plots to observe how mean, median, and mode change
7.17 The student, given a problem situation, will collect, analyze, display, and interpret data, using a variety of graphical methods, including
- Data Picking - level 1 will make a pie chart; level 2, a histogram; and level 3, a scatterplot
- Interactive Bar Graph
- Rabbits and Wolves - population simulation
b. line plots;
e. box-and-whisker plots; and
7.18 The student will make inferences, conjectures, and predictions based on analysis of a set of data.
- El Nino or El No-No - Webquest-use data to make predictions
Patterns, Functions, and Algebra
7.19 The student will represent, analyze, and generalize a variety of patterns, including arithmetic sequences and geometric sequences, with tables, graphs, rules, and words in order to investigate and describe functional relationships.
- Power Cards - print these cards out and post on your wall. Amaze your student with you magical power. Can they find the pattern?
- Towers of Hanoi - interactive game. Can you find the pattern and write the function rule?
- Interactive proof of Pythagorean theorem
- Patterns in Mathematics
- Domino number patterns
- Walking the Plank - collect data and graph in this activity.
- Create a graph online
- Whole number cruncher - a function machine
- Coordinates Game
- Simple coordinates game
- Maze game - locate coordinates
- Human coordinate activity
- Chameleon Graphing - various graphing activities
- Create the Mystery figure by completing function tables and graphing the ordered pairs
- Design a stained glass window using a coordiante grid
7.20 The student will write verbal expressions as algebraic expressions and sentences as equations.
7.21 The student will use the following algebraic terms appropriately: equation, inequality, and expression.
- Working with Like terms - a concentration game
7.22 The student willa. solve one-step linear equations and inequalities in one variable with strategies involving inverse operations and integers using concrete materials, pictorial representations, and paper and pencil; and